Based in Charlotte, North Carolina, I am the Level Designer for Pacific Drive, with experience in Unreal Engine and Unity. In my early days, level editors and tycoon games like Halo Forge and SimCity were my passions, leading to countless hours crafting maps and game modes for friends. Later on, I began to study Simulation and Game Development, where I delved into Far Cry's Dunia Engine as a tool for level design, eventually winning a map design contest. Towards the end of my studies, I signed onto an internship at 704 Games (Dusenberry Martin Racing), where I collaborated on prototypes for an unreleased game. Shortly after graduating, I secured a Level Designer role at Flatter Than Earth, where I helped prototype various levels and game mechanics for Once Upon a Puppet. Around this time, I was also an instructor at Central Piedmont Community College, teaching Level Design.